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Peculiar: Some funny pics for you

  • Oct. 9th, 2007 at 8:17 PM
new peculiar
I wasn't sure what to title this.  

First, I'd like to point out the new Peculiar icon *does Barker's Beauties hand thing*.  And durn it all to heck if a space ship didn't zip into the neighborhood screen RIGHT as I was getting ready to exit.  I'm still waiting to get a shot with the new houses and a ship.  We'll see.

So it looks like I won't be getting any Peculiar updates out before vacation.  I'm going to try but it's not looking good.  But I will offer some fun bonus pics from the scene I completed (very sucessfully I might add) tonight.  

But first, a run down of the new Peculiar neighborhood.  (some teaser/spoilers)



1.  Hotel:  former home of the Summerdream sisters and Doraleen Pleasant.

2.  The Windy Tavern:  local dive watering hole

3.  Fava Bean Pollinator's bachelor pad.

4.  The Home for Wayward Boys:  home of Bjorn and Bottom Beaker, Miles Grunt, and Zondek Summerdream.

5.  Pollinator bunker:  home of Paul Tech 9 Pollinator, Agamemnon Mechanic and Agustus Mechanic (and Fava before he moved--you'll see that in an update) and Marsha the poodle.

6.  Curious homestead:  home of Glam and Kitty Curious, twins Pierre and Marie and their little dog, Mojito.

7.  Curious cat house:  home of Vidcund Curious and Piquant Pollinator and their cat children, Valentino and Sandy.

8.  Sunseri abode:  home of Circe and Loki Sunseri (and yet unseen spawn)

9.  HAHAHAHAHA.  Oh, shit.  I totally forgot to use nine.  I'm such a re-re.  Really, there's no number nine.  *snort*  I have a nasty story about the number nine, but I'll spare you.  Moving right along.

10.  Hiatt house:  home of BJ and Stella Hiatt (and yet unseen spawn).

11.  The Club:  aka whorehouse, home to Doraleen Pleasant, Titania Summerdream and Zephyr Pleasure.

12.  Curious man love house:  home to Pascal Curious and Albert (what is his last name?).

13.  NEW SIMS!!!!!  I'm not going to tell you outright who's living here.  But if you think really, really hard (not that hard, you'll blow out an o-ring!) you'll probably figure it out.

14.  Alien Mansion:  home to Mother JKL, Jules, Julian, Mother XYZ, Abraham and Morrow.

15.  Shopping district (there's a mall, book store and. . .crap, some other community thing--I don't use them much--face it, Peculiar-ites have to go into Downtown to do any real shopping)

So as you can see, the neighborhood is growing.  You may have also noticed an unlabeled building?  That's going to be someone's house, but I haven't figured out just yet WHO will live there, so. . .

There's also a structure NOT pictured.  It's a copy of The Hub from Downtown.  It was the setting for the aforementioned scene.  Thanks to pixel (yea! pixel!) I very painlessly converted The Hub Res (new name for The Hub, since I don't want it confused with Downtown's The Hub) from a community lot to a residential lot.  Then, with the magic of inSim, I brought over a proverbial assload of sims.

  

This was the first assload.  Who in one might SCHWING all got hard for each other.  I blame it on the three romance sims in attendance.  (left to right)  Jules "Death Wang", Gunnar Roque, and Don Juan Lothario.

Now, let's look at who else is pictured.  Zoey, Jasmine, Percy and Lazlo.  Hmm, aren't they a band?  Why I do believe they are.  And is that Albert and Pascal I see?  Why, yes, it is.  

But that assload was not nearly enough to make a nice crowd.  So I summoned up another assload comprised of mostly La Fiesta Tech folks (sorostitutes and frat boys and the like).



It's like ants running to a sweet drop of melted ice cream.  Look at them all.  The meager waitstaff (two sims) and single greeter and chef are so screwed.

While downstairs. . .



The proprietor and proprietress watch some sorostitute abuse the electric guitar while another sorostitute looks for the answers to life's mysteries in the bottom of her one dollar well drink special.  Percy has the right idea.  Time to beat feet.

He takes the throng with him.



I was waiting for the Zem-Zem's to zip by on their tiny cars, it was just like a parade.  I really wished it was, I could use some cheap candy that's rolled all over the street.  Mmmm, street candy.

Anyway, the final head count (including the four "workers" and two proprietors):  34.

It's a personal best.

And a good time was had by all.










 

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Comments

[info]music_simbol wrote:
Oct. 10th, 2007 04:09 am (UTC)
It's cool to see how you set up the neighborhood. After stalking the inhabitants for so long, we finally get to see just where everyone is living.

Also, and on a completely different topic, I just had a quick question. You see, I just started my own story neighborhood, which of course takes a lot of planning, both in terms of neighborhood and plot. My question is: how much of what has happened did you plan from the get-go? Or was some of it left up to free-will? You don't have to answer if you don't want to, but I'm just curious...
[info]madame_ugly wrote:
Oct. 10th, 2007 11:24 am (UTC)
It was time to do a "who's who" neighborhood pic. Before there were only four houses, so it was easy to know who was who.

Since I'm using Maxis clones in Peculiar, there was definitely "pre-plotting" involved when I set up the neighborhood. The basic storyline was there (aliens crash land and we see what happens because of it) but for some of the little storylines here and there (like who pairs of with who and things like that) I just let it happen. The whole major plot isn't even fully resolved in my mind, so I keep my eyes peeled while playing, for inspiration.

For Nocheat, the whole neighborhood was never plotted out to start with and the stories are a lot less plotted out (in general) than Peculiar. So Nocheat will have obvious continuity errors (like some sims seem to age a lot slower than others--oops).

For Feo, I mostly play challenges/legacies so those stories are more documenting what actually happened than making up elaborate tales (so I get to be snarky and have fun). Feo's only as plotted out as far as the rules of a challenge force me to plot something out.
[info]pixel_and_bean wrote:
Oct. 10th, 2007 04:59 am (UTC)
SWEET!!! Oh wow... I am so having this man's babies.

Oh, yeah. You posted pics! Hee hee... I totally love pictures like your first one. I really did look at every labeled house and building to see who lives where. And I saw the unlabeled one. And noticed there was no #9 before I read it on the list. :D

I'm glad the Hub thing worked out. Did they all slope off before you got the pics you needed? Or did they stick around a while.

Love the mass palinka, too. That's an awesome shot. :D I had a rough night at work (I want to re-enact certain scenes from Office Space, but with a mini-plotter... and maybe a print server... hell, throw in a half dozen Dells for good measure) BUT it was very cool to come home and find amusing pictures from you. And bonus Shriners in little cars! :D
[info]madame_ugly wrote:
Oct. 10th, 2007 11:43 am (UTC)
I hadn't thought about the Zem Zem's in SO long. I had to google them to make sure I hadn't just made them up. How can you NOT want to have 10,000 babies with an old man (wearing a fez) and driving a tiny olden days car? (and why am I now picturing PT9 as a Zem Zem?)

I'm not surprised I forgot to put #9 on there, I was so busy patting myself on the back for my mad paint skills. I could have fixed it but I was too lazy.

The Hub Res visitors all behaved well. I made some controllable so I could make them go dance to the instruments (and made the band members controllable so they'd play together). Once they were dancing (right up on the band, not good) I used moveobjects to make them look like a crowd (and make them look like they were dancing together). Since their motives were maxed, once I had them doing what I wanted I made them uncontrollable again. That way I never had more than about six controllable sims at one time (including the two that live there).

The lot CRAWLED with all those sims on it, which was probably good. It gave me time to look around and see if anyone was doing anything I wanted a pic of (or to see if I wanted to move them into a crowd shot).

*snort* Office Space. Now I have Damn It Feels Good to be a Gangster in my head. "To all you wanna be, gonna be, cock sucking, pussy eating pranksters. Now I got the world swinging from my nuts and damn it feels good to be a gangster."

[info]nervous_subject wrote:
Oct. 10th, 2007 11:31 pm (UTC)
Thanks for the map of Peculiar. I totally love knowing where all the buildings are in relation to each other. That's one of the reasons I love having the maximum setting for viewing lots in the distance in each of the lots I play in. I just love looking out Buck Grunt's bedroom window and seeing the Beaker mansion up there on the hill. How great is that?

Wow. What a crapload of sims. I'm impressed with your ability to manage them (Pixel too). I totally love the SCHWING! pic. Sims are just horny.

Where do those lily-pads in the pool come from? Did they come with an EP or is it a download? I haven't seen them before.
[info]madame_ugly wrote:
Oct. 11th, 2007 11:46 am (UTC)
I like seeing the neighboring houses, too. But the quality is kind of low, so I just turn it off most of the time (and try to avoid pictures that look out of the house--though in upcoming updates, there will be a "look across the street" shot of Fava's new place). I guess I should just turn it on all the time for continuity's sake.

The lily pads are in build mode/plants (not the seasons plants, but where you get trees and bushes). I've never really used them before, and didn't this time either. They were already on the lot, so. . .
[info]nervous_subject wrote:
Oct. 11th, 2007 06:17 pm (UTC)
My new video card handles the neighbouring houses really well. I'm so spoiled. From the Grunt place, I can see the Curious brother's place way up on the hill and it's pretty clear. Only the nearest lots seem the least bit pixelated. I have it on all the highest settings. I'm just dying to show off these pics! Must... keep... playing...

Thanks for the tip on the lily pads. I'll take a look for them later.
[info]madame_ugly wrote:
Oct. 11th, 2007 06:52 pm (UTC)
I have the same issue (with the close houses being pixelated). The stuff across town looks fine. It is cool to look out your sims' window and see the neighbors, too.

[info]herana wrote:
Oct. 11th, 2007 11:33 pm (UTC)
Geez that mall is huge, is it the blue water village minimall? I can kinda see the gorilla if I squint.
[info]madame_ugly wrote:
Oct. 12th, 2007 01:02 pm (UTC)
It's the mall that's in the bin, so I guess it could be the bluewater minimall. It's big inside too, but painfully understocked (because it's set up to be a place to practice all the OFB stuff).

[info]amaryssobellus wrote:
Nov. 14th, 2007 04:22 am (UTC)
Ah the new map! Well I'm sure it's been updated some more since this?

I love how your town is developing from this sleepy little nothing on the map thing to a buzzing community with more sims moving in all the time.

I have such a hard time making towns. I just don't seem to get the concept, or somthing like it. I've had Riverdale in the back burner for a while. All the sims I need are there but since I don't really have a plot for the town (just document as they go along) it's slow moving.
[info]madame_ugly wrote:
Nov. 14th, 2007 01:21 pm (UTC)
Normally I'm not very particular about house placement and the like (see: Nocheat). But Peculiar is smaller and I'm careful about how many sims I breed/create (so I don't mess up the story) so it's easier.

[info]amaryssobellus wrote:
Nov. 14th, 2007 02:16 pm (UTC)
That's very wise of you not to go breeding crazy, though I know it can be very tempting.

It's really so easy to fill up a neighborhood and then it seems that everyone is related to someone one way or another.
[info]amaryssobellus wrote:
Nov. 14th, 2007 04:23 am (UTC)
I also love how the Mother's have moved themseleves out of the general area.
[info]madame_ugly wrote:
Nov. 14th, 2007 01:23 pm (UTC)
I wanted them on one of the dead end streets near the second ship. JKL's crew haven't really made their presence felt in the neighborhood, so this way they can keep up their surveillance program with some level of secrecy (though their presence will be felt soon. . .).

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